There was an error querying the Disqus API. AirBash | Emilio's Flight
31 Jan 2010

Stay alive for as long as you can in a swarm of music synced enemies.

Controls

  • Mouse – Control player
  • Press Space – Restart game
  • Hold Middle mouse – Zen mode
  • Shift – Change radio station

Download Emilio’s Flight

Requires Internet connection for streaming music



Changelog

Feb 1,2010
  • Added Currently playing song notification
  • Added multiple radio stations


Let’s Get Technical

Emilio’s Flight uses SFML, Corona, Lua, OOLua, Box2d, BASS and Boost. Coded in C++ on Visual Studio 2008.

The objective of the game is to stay alive for as long as possible while dodging a maximum 99 enemies on screen. There can be a maximum of 100 objects on screen at a time including the player.

The gameplay is entirely scripted in Lua (binding via OOLua). This includes player movement, enemy...

 
07 Jan 2010

OOLua is a test driven, cross platform, non intrusive code generator framework for binding C++ and Lua code. Code is generated via macros which internally use templates to provide type safety where possible.

Building OOLua

To build OOLua you will need a C++ compiler. This tutorial will use Visual Studio 2008.

Downloads
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Ah, some stuff has to go here, but I have not finished coding all that cool stuff yet....

About AirBash

What could it possibly be about ?
We shall see as we go along... won't we?

What is this?

This little website is a custom made script. It was built using the following

It's far from compleate though.
Version: 0.01a